Friday, March 31, 2006

Gone Writin'

Sorry for the long hiatus. I've been working hard on Mortal Coil, and it's mostly whipped into shape. I made a lot of edits based on independent playtesting, and I think it is just about there. The draft is being edited now as well, and I am planning on starting layout in the next few weeks.

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Thursday, March 09, 2006

Artwork for Mortal Coil

For Mortal Coil, I decided to have a unified look in the art. To achieve this, I'm working with one artist, Jennifer Rodgers. She's pretty charged up about the project, and so am I.

The art will primarily be full color chapter heading splash pages. Any other art will be decorative design elements.

The first piece for the Theme chapter is complete, and here is a preview:

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Wednesday, March 01, 2006

Not So Bad

I wrote the "Play" section for Mortal Coil very quickly a week or two ago. It's all about tips and techniques for creating a good game. Anyway, while I was writing it, I felt it was very half-assed, and when I was done I was thinking it was basically an outline for what I wanted the final section to be.

I just reread it today for editing purposes, fully intending to add a lot of text and expand on things. It turns out that it is pretty good! If I expand it a lot, I'll just end up repeating myself. It's not a college paper! I don't have to pad it out!

Just goes to show that you should never judge your own output at the time you are writing it. Get a week or two of distance and reread it. It might surprise you!

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